Learning Design Challenge #6: Instructions for a Board Game

Learning Design Challenge #6: Instructions for a Board Game


One of the most difficult things about board/table top games is learning to play them! The traditional way we learn to play one of these games is by reading a rule book and, typically, only one person can read this at a time. This means that we become reliant on a single person to read instructions and translate or relay the information to other players.

Our question today is, “Is there a better way to explain the rules of a board or table-top game?”

Can you come up with a Learning Environment Model (LEM) to make the communication of information more efficient and more effective?

Here are some questions you might want to think about.

  1. What is your desired experience?
  2. Is there a way to model or show the information we’re trying to communicate?
  3. Is it possible to make game instructions more of a participatory activity?
  4. What are some possible constraints for this design?


Time to Design: <20 min.
Context: Face-to-face
Number of Building Blocks Allowed: 5
Hashtag: #DailyLEM06
Design Challenge Guidelines

Suggested Solutions

Learning Design Challenge 6:Instructions for a Board Game (Solution)

flickr photo shared by Mike_fleming under a Creative Commons ( BY ) license

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