One of the most difficult things about board/table top games is learning to play them! The traditional way we learn to play one of these games is by reading a rule book and, typically, only one person can read this at a time. This means that we become reliant on a single person to read instructions and translate or relay the information to other players.
Our question today is, “Is there a better way to explain the rules of a board or table-top game?”
Can you come up with a Learning Environment Model (LEM) to make the communication of information more efficient and more effective?
Here are some questions you might want to think about.
- What is your desired experience?
- Is there a way to model or show the information we’re trying to communicate?
- Is it possible to make game instructions more of a participatory activity?
- What are some possible constraints for this design?
Time to Design: <20 min.
Number of Building Blocks Allowed: 5
Design Challenge Guidelines