Learning Design Challenge #26: Teach Your Pet a Useful Skill

Learning Design Challenge #26: Teach Your Pet a Useful Skill


My wife and I have been trained by an entire gaggle of household pets, mostly dogs and cats, as well as backyard critters such as squirrels, birds, and mice. They have taught us to put food out at certain times and in certain places, to open doors on cue, and to optimize living environments for maximum comfort.

Unfortunately, we have been less successful when it come to teaching any of these animals to do anything useful. This includes, but is certainly not limited to: 1)teaching dogs to sleep in crates; 2) teaching cats to stay off counters; 3) teaching mice to stay int he back yard.

In spite of all the “guaranteed” training programs out there, all the books, and all those annoying, perfect pets on TV, I have been a bit frustrated by our personal progress when it comes to training our pets.

And then it  suddenly dawned on me. I just need to design a better learning environment.

Even better, I can post this as a learning design challenge and, if I’m lucky, crowd source a bit of much-needed help.

So, here is today’s today’s learning design challenge: Design a lesson model for teaching your pet to do something useful.

Here are some questions to consider.

  1. What is your desired learner experience for the discussion?
  2. How will you employ and balance the proverbial stick and/or carrot as part of your model?
  3. What evidence are you hoping to see with regards to learning or knowledge acquisition?
  4. How important is actual conversation and collaboration as opposed to individual demonstration of information processing?

Design Constraints

Time to Design: <Unlimited (it may take a while).
Context: Face-to-face
Number of Building Blocks Allowed: 7
Hashtag: #DailyLEM26
Design Challenge Guidelines


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Suggested Solutions


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