Empathetic or design-thinking research is a form of descriptive research that helps designers understand the deeper thinking and motivations behind user interactions with companies and products.
For this design challenge, we want to create a design-thinking research sequence or lesson as part of an online, asynchronous course. This sequence/lesson should promote creativity and innovation, as well as a deeper understanding of the information, process, or skill being presented.
Ideally, we want to use this kind of lesson to create a greater sense of information relevance and student agency. It’s absolutely fine (and really helpful) to create a diagnostic design (i.e. create a visual design map) of an existing lesson/sequence you or someone else have already created.
Here are other some to consider.
- What is your desired experience in this lesson/sequence?
- Which part of the design-thinking process are you going to focus on?
- Does this method lend itself more readily to specific disciplines or skills?
- What types of activities make the most sense?
- What are possible constraints related to applying design-thinking in an online, asynchronous environment?
Time to Design: <30 min.
Context: Online, asynchronous
Number of Building Blocks Allowed: Unlimited
Design Challenge Guidelines
- An Educator’s Guide to Design Thinking
- Design Thinking in Education: Empathy, Challenge Discovery, and Sharing
Some Suggested Solutions