Design Challenge Guidelines and Resources

Here are the guidelines for the Daily Design Challenges

Each challenge presents a learning environment of some kind — formal and informal, expected and unexpected, face-to-face and virtual.

Within the context of these challenges, a learning environment is defined as any place/system that contains information, objects, and people, and where there is interaction and feedback that allows the space/system to evolve or grow. A reading experience (aka book or comic book) is a learning environment. So is my office, or desk space, or my e-mail client, or a run with a group of friends.

Design Challenge Guidelines

1. Challenges will list any constraints related to the design model specified for the challenge, such as the time permitted to create the model or a limited number of building blocks allowed.

2. The challenge is to create a Learning Environment Model (LEM) for the challenge using the Learning Environment Modeling Language (LEML). You can learn all about Learning Environment Modeling on this site, and here is a link to the LEML guide sheet

3. Each challenge will have an associated Twitter hashtag (e.g. #DailyLEM01). Anyone and everyone is invited to create a design and share it via twitter. These will be aggregated and added to each design challenge page.

4. This is supposed to be fun, so whimsy is appreciated and encouraged.

I will post my own sample design for each challenge and will share that on this site as well as via Twitter.

Helpful Links


Image Attribution: flickr photo by carianoff shared under a Creative Commons (BY-SA) license