Learning Design Challenge #12: Quizzing for Recall (Solution)

Learning Design Challenge #12: Quizzing for Recall (Solution)

I’m a big believer in “showing” vs. “telling” when it comes to information processing. I want to create learning environments where information is demonstrated in some meaningful way and then practiced and recalled in a similar fashion.

It’s very likely that this preference began in 1974 when R.C. Lentz, a 56-year-old carpenter, began instructing me in basic tasks related to framing a house. He would demonstrate a task methodically, send me off to practice  the task or skill on my own, and then give me feedback. Once he felt I had mastered the activity adequately, he would allow me to begin applying it on the real job.

I later carried this thinking into my life as a language instructor and then, in another life, into developing training curricula.

I say all of this as context for my model below. I use a decision-based scenario model for “showing” the information I want someone to learn. I allow them to reflect and ask questions about the outcome(s), just as R.C. did with me in 1974. In the next step, I have the learner practice the information using a similar scenario model, with opportunities to make decisions at critical points within the scenario. For my “quizzing to recall information,” I use the  same model as I do int eh practice portion, but with different scenarios and decision points that require the learner to explain her/his choices. Since today’s challenge only allows 4 Building Blocks, I have omitted the instructor/peer/community feedback that I would insert after the quiz.

Quizzing for Recall


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