Design Challenge #5: The 5-Minute Icebreaker Activity

Design Challenge #5: The 5-Minute Icebreaker Activity
Description Anyone who’s taught a class, led a workshop, or even hosted a large meeting has probably attempted to insert some kind of “icebreaker” or “kickoff” activity to ease participants effectively into the environment. The purpose of such activities is to engage participants actively in the topic at hand by having them work through some ...

Design Challenge 3: Design Thinking Research Activity

Design Challenge 3: Design Thinking Research Activity
Description Empathetic or design-thinking research is a form of descriptive research that helps designers understand the deeper thinking and motivations behind user interactions with companies and products. For this design challenge, we want to create a design-thinking research sequence or lesson as part of an online, asynchronous course. This sequence/lesson should promote creativity and innovation, as well as ...